

(Do Not) Touch
Do Not Touch is a group show curated by Marie Chatel and Filippo Lorenzin. Opened in Decentraland, the exhibition features works created by Martina Menegon, Baron Lanteigne and Sasha Katz.
“The exhibition focuses on material behaviours. Skin acts as a semi-permeable and sensory feature. It appears as a boundary, a space for connection and a sensor through which we interact for better or worse. In doing so, the show ponders a dialogue between human and post-human conditions; understanding and valuing different levels of mediation might be central to bringing touch back to the foreground of our everyday life and seeing the complementarity of tactile expressions online and off. ”
(Marie Chatel, curator)
Location
Curator
Marie Chatel
Filippo Lorenzin
Partners
Decentraland University
Decentraland DAO
Decentraland
Purchase
Do Not Touch is a group show curated by Marie Chatel and Filippo Lorenzin. Opened in Decentraland, the exhibition features works created by Martina Menegon, Baron Lanteigne and Sasha Katz.
“The exhibition focuses on material behaviours. Skin acts as a semi-permeable and sensory feature. It appears as a boundary, a space for connection and a sensor through which we interact for better or worse. In doing so, the show ponders a dialogue between human and post-human conditions; understanding and valuing different levels of mediation might be central to bringing touch back to the foreground of our everyday life and seeing the complementarity of tactile expressions online and off. ”
(Marie Chatel, curator)
Location
Curator
Marie Chatel
Filippo Lorenzin
Partners
Decentraland University
Decentraland DAO
Decentraland
Purchase
"Tangible Data" is an oxymoron. Or so it seems. In this series, Baron Lanteigne materialises our relation to software and telecommunications. While data remains in flux, communication depends on tangible infrastructures and devices to circulate. Baron Lanteigne demonstrates the constant and seamless manipulation of interfaces. He brings forth what everyone might forget: access to online content is mediated and involves body interactions just as much as any IRL experience.
The series includes various works and media that the artist presents depending on the exhibition context to imbricate displays within displays, mixing tangible and virtual elements. For its first feature in the metaverse, looped videos ‘Tangible Data 1,4 and 5’ appear alongside ‘80 Gbytes SATA HDD’, a virtual sculpture whose rigid shape has become malleable, as if moulded under our grasp." (Marie Chatel, curator)
2020
Video
Year:
"Tangible Data" is an oxymoron. Or so it seems. In this series, Baron Lanteigne materialises our relation to software and telecommunications. While data remains in flux, communication depends on tangible infrastructures and devices to circulate. Baron Lanteigne demonstrates the constant and seamless manipulation of interfaces. He brings forth what everyone might forget: access to online content is mediated and involves body interactions just as much as any IRL experience.
The series includes various works and media that the artist presents depending on the exhibition context to imbricate displays within displays, mixing tangible and virtual elements. For its first feature in the metaverse, looped videos ‘Tangible Data 1,4 and 5’ appear alongside ‘80 Gbytes SATA HDD’, a virtual sculpture whose rigid shape has become malleable, as if moulded under our grasp." (Marie Chatel, curator)
2020
Video
Year:
"Tangible Data" is an oxymoron. Or so it seems. In this series, Baron Lanteigne materialises our relation to software and telecommunications. While data remains in flux, communication depends on tangible infrastructures and devices to circulate. Baron Lanteigne demonstrates the constant and seamless manipulation of interfaces. He brings forth what everyone might forget: access to online content is mediated and involves body interactions just as much as any IRL experience.
The series includes various works and media that the artist presents depending on the exhibition context to imbricate displays within displays, mixing tangible and virtual elements. For its first feature in the metaverse, looped videos ‘Tangible Data 1,4 and 5’ appear alongside ‘80 Gbytes SATA HDD’, a virtual sculpture whose rigid shape has become malleable, as if moulded under our grasp." (Marie Chatel, curator)
2020
Video
Year:
"Tangible Data" is an oxymoron. Or so it seems. In this series, Baron Lanteigne materialises our relation to software and telecommunications. While data remains in flux, communication depends on tangible infrastructures and devices to circulate. Baron Lanteigne demonstrates the constant and seamless manipulation of interfaces. He brings forth what everyone might forget: access to online content is mediated and involves body interactions just as much as any IRL experience.
The series includes various works and media that the artist presents depending on the exhibition context to imbricate displays within displays, mixing tangible and virtual elements. For its first feature in the metaverse, looped videos ‘Tangible Data 1,4 and 5’ appear alongside ‘80 Gbytes SATA HDD’, a virtual sculpture whose rigid shape has become malleable, as if moulded under our grasp." (Marie Chatel, curator)
2020
Virtual Sculpture
Year:
Sasha Katz proposes four works reflecting on the notion of physical connectedness when in fear, pain or grief. Her pieces are a-contextual. Set against neutral backgrounds, they emphasise the bond amongst her realistic avatars and express the power of support one can tell non-verbally. As such, Sasha virtually reveals intimacy, reversing the concept of being alone together when online.
Affected by the developing war in Ukraine, the artist produced ‘Love is Louder Than Bombs’ and ‘Tetiana’, where she delves into the human side of expressing support to someone we can’t see or talk to IRL. These two works appear against ‘Even 3d Girls Get the Blues’ and ‘Fever’, where gazing and touch offer means to interact with someone distressed.
2021
Digital Illustration
Year:
With her series of 3D-scan selfies ‘Untouched’, Martina Menegon engages in an intimate process with her physical body, where she extends its reality to the digital sphere. Her poses translate into virtual sculptures whose glitches and flaws reveal the data lost as she records her body in movement. Despite their partiality and abstraction, these digital renditions of herself retain authenticity. They show her physical body « as is » without any retouching and change its context from a personal setting IRL to other virtual ones.
‘Untouched’ holds a performative nature and allows the artist to connect with her physical body at fixed times. The performative aspect of the work also extends to viewers whom the artist invites to manipulate the virtual sculptures through augmented reality.
2022
3D models and AR works
Year:
Sasha Katz proposes four works reflecting on the notion of physical connectedness when in fear, pain or grief. Her pieces are a-contextual. Set against neutral backgrounds, they emphasise the bond amongst her realistic avatars and express the power of support one can tell non-verbally. As such, Sasha virtually reveals intimacy, reversing the concept of being alone together when online.
Affected by the developing war in Ukraine, the artist produced ‘Love is Louder Than Bombs’ and ‘Tetiana’, where she delves into the human side of expressing support to someone we can’t see or talk to IRL. These two works appear against ‘Even 3d Girls Get the Blues’ and ‘Fever’, where gazing and touch offer means to interact with someone distressed.
2022
Digital Illustration
Year:
Sasha Katz proposes four works reflecting on the notion of physical connectedness when in fear, pain or grief. Her pieces are a-contextual. Set against neutral backgrounds, they emphasise the bond amongst her realistic avatars and express the power of support one can tell non-verbally. As such, Sasha virtually reveals intimacy, reversing the concept of being alone together when online.
Affected by the developing war in Ukraine, the artist produced ‘Love is Louder Than Bombs’ and ‘Tetiana’, where she delves into the human side of expressing support to someone we can’t see or talk to IRL. These two works appear against ‘Even 3d Girls Get the Blues’ and ‘Fever’, where gazing and touch offer means to interact with someone distressed.
2022
Digital Illustration
Year:
With her series of 3D-scan selfies ‘Untouched’, Martina Menegon engages in an intimate process with her physical body, where she extends its reality to the digital sphere. Her poses translate into virtual sculptures whose glitches and flaws reveal the data lost as she records her body in movement. Despite their partiality and abstraction, these digital renditions of herself retain authenticity. They show her physical body « as is » without any retouching and change its context from a personal setting IRL to other virtual ones.
‘Untouched’ holds a performative nature and allows the artist to connect with her physical body at fixed times. The performative aspect of the work also extends to viewers whom the artist invites to manipulate the virtual sculptures through augmented reality.
2022
3D models and AR works
Year:
With her series of 3D-scan selfies ‘Untouched’, Martina Menegon engages in an intimate process with her physical body, where she extends its reality to the digital sphere. Her poses translate into virtual sculptures whose glitches and flaws reveal the data lost as she records her body in movement. Despite their partiality and abstraction, these digital renditions of herself retain authenticity. They show her physical body « as is » without any retouching and change its context from a personal setting IRL to other virtual ones.
‘Untouched’ holds a performative nature and allows the artist to connect with her physical body at fixed times. The performative aspect of the work also extends to viewers whom the artist invites to manipulate the virtual sculptures through augmented reality.
2022
3D models and AR works
Year:
With her series of 3D-scan selfies ‘Untouched’, Martina Menegon engages in an intimate process with her physical body, where she extends its reality to the digital sphere. Her poses translate into virtual sculptures whose glitches and flaws reveal the data lost as she records her body in movement. Despite their partiality and abstraction, these digital renditions of herself retain authenticity. They show her physical body « as is » without any retouching and change its context from a personal setting IRL to other virtual ones.
‘Untouched’ holds a performative nature and allows the artist to connect with her physical body at fixed times. The performative aspect of the work also extends to viewers whom the artist invites to manipulate the virtual sculptures through augmented reality.
2022
3D models and AR works
Year:
Sasha Katz proposes four works reflecting on the notion of physical connectedness when in fear, pain or grief. Her pieces are a-contextual. Set against neutral backgrounds, they emphasise the bond amongst her realistic avatars and express the power of support one can tell non-verbally. As such, Sasha virtually reveals intimacy, reversing the concept of being alone together when online.
Affected by the developing war in Ukraine, the artist produced ‘Love is Louder Than Bombs’ and ‘Tetiana’, where she delves into the human side of expressing support to someone we can’t see or talk to IRL. These two works appear against ‘Even 3d Girls Get the Blues’ and ‘Fever’, where gazing and touch offer means to interact with someone distressed.
2022
Digital Illustration
Year:
Featured Artworks
(Do Not) Touch
9 April 2022 at 00:00:00
Do Not Touch is a group show curated by Marie Chatel and Filippo Lorenzin. Opened in Decentraland, the exhibition features works created by Martina Menegon, Baron Lanteigne and Sasha Katz.
“The exhibition focuses on material behaviours. Skin acts as a semi-permeable and sensory feature. It appears as a boundary, a space for connection and a sensor through which we interact for better or worse. In doing so, the show ponders a dialogue between human and post-human conditions; understanding and valuing different levels of mediation might be central to bringing touch back to the foreground of our everyday life and seeing the complementarity of tactile expressions online and off. ”
(Marie Chatel, curator)

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