Video
Media:
2022
Year:
Chair
Qingyu Peng’s work focuses on representing the surreal and the humorous that they find in the forms and movements of subjects. During their first years studying Interactive media arts, they were often embarrassed by the ungraceful way in which they made interactive stories with HTML and CSS that ended up looking “not legit”. They were then prompted to create works to incorporate flaws from a humorous perspective and continue experimenting with the embarrassing and the unsuave. Digital mediums such as the Web and the 3D are especially prone to surreal errors thus adding another dimension of humor from the form itself, where the flaws in technicalities could precisely constitute a great part of aesthetics. From working with digital means such as code, softwares, digital cameras to working traditionally in the darkroom and wood shop, they anticipate and welcome mishaps and errors as a way of conversing with the medium itself.
Last update on 20-12-2022
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