Markos R. Kay (neé Christodoulou) is a multidisciplinary artist and director with a focus in art & science, digital abstraction and generative art. He is best known for the artificial-life video art experiment aDiatomea (2008), first exhibited at Ernst Haeckel's Phyletic Museum, the generative short film The Flow (2011), shown in multiple design festivals worldwide, and the series of particle simulation paintings Quantum Fluctuations (2016), now part of the Fidelity permanent collection.
His art and design practice ranges from screen-based media to print and has been featured worldwide in museums, exhibitions, festivals,and publications such as the ArtScience Museum, Museum of Contemporary Digital Art, Bill and Melinda Gates Foundation, Ars Electronica, National Geographic, Wired and VICE.
His work can be described as an ongoing exploration of digital abstraction through experimentation with generative methods. His experiments often explore the complexity of the invisible and mysterious worlds of molecular biology and particle physics. A major theme in his work is the computational paradigm of the natural sciences as seen in the relationship between scientific observation, simulation and visualisation. As a professional designer and creative director he has worked with various scientific, government and art organizations including: MIT, Belfast City, European Parliament, Howard Hughes Medical institute, Simons Foundation, National Hemophilia Foundation, and Playgrounds Design Festival. He has also worked for commercial clients such as: Apple, Fox, Disney, Nike, Adidas, Maserati, Ford, MTV, Nvidia, BBC, Vimeo and Channel 4.
In tandem with his art and professional practice, he has worked as lecturer of design and animation at Chelsea College of Art & Design and University of Greenwich. Between 2016 to 2020 he was Pathway Leader of Animation Arts at the London College of Communication, University of the Arts London, where he collaborated with partners such as the Barbican, the Horniman Museum, Stanley Kubrick Archives, Imagine Science Films and others.
In 2014, Kay started an experimental art lab with the aim to explore the intersections of the digital and the physical by combining computational simulations and procedural techniques with painting, textiles, ceramics, and sculpture. In 2016 he became disabled due to a chronic neuro-immune disease known as ME/CFS which by 2019 rendered him permanently housebound and largely bed-bound. He continues to create art, scientific illustrations and moving image works within the limits of his disability and in 2020 started publishing his personal sketchbook work developed while bed-bound.
Last update on 10-03-2023
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